Коды к игре AI War: Fleet Command

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AI War: Fleet Command Игра: AI War: Fleet Command Платформа:PC Жанр:strategy Дата выхода:9 мая 2009 г. В России:25 марта 2010 г. Разработчик:Arcen Games Издатель:Arcen Games Издатель в России:Новый Диск Официальный сайт Оценить игру (66) Добавить игру в Избранное / Отслеживать Завершите каждое требование, чтобы получить достижение:

1. 1,000,000 Points: Reach a score of one million points in a single game.
1. 10,000,000 Points: Reach a score of ten million points in a single game.
1. 5,000,000 Points: Reach a score of five million points in a single game.
1. 500,000 Points: Reach a score of five hundred thousand points in a single game.
1. Control 15: Your team must control fifteen non-home planets in a single game.
1. Control 2: Your team must control two non-home planets in a single game.
1. Control 25: Your team must control twenty-five non-home planets in a single game.
1. Control 35: Your team must control thirty-five non-home planets in a single game.
1. Control 5: Your team must control five non-home planets in a single game.
1. Epic Struggle: 36 Hour Campaign: Reach a game time of thirty six hours in a single game.
1. First Co-Op Game Completed: Finish a game playing co-op with at least one other player.
1. First Difficulty 10 Loss: Lose to the AI on difficulty level 10 or up.
1. First Loss: Lose to the AI on any difficulty level.
1. First Victory: Win against the AI on any difficulty level.
1. Future Proofing: 150,000 Energy: Accumulate a net energy balance of 150,000.
1. Getting Into This: 5 Hour Campaign: Reach a game time of five hours in a single game.
1. Kills: Merciless: Kill at least 75,000 ships in a single game.
1. Kills: Warrior: Kill at least 30,000 ships in a single game.
1. Kills: Xenocidal: Kill at least 200,000 ships in a single game.
1. Long One: 15 Hour Campaign: Reach a game time of fifteen hours in a single game.
1. Losses: For The Greater Good: Lose at least 75,000 ships in a single game.
1. Losses: We Can Absorb This: Lose at least 30,000 ships in a single game.
1. Losses: What Have We Done: Lose at least 200,000 ships in a single game.
1. Nearing The End? 10 Hour Campaign: Reach a game time of ten hours in a single game.
1. Persistent: 24 Hour Campaign: Reach a game time of twenty four hours in a single game.
1. Rainy Day Savings: 50,000 Energy: Accumulate a net energy balance of 50,000.
1. Reclamation: I Heart Parasites: Reclaim at least 30,000 enemy ships in a single game.
1. Reclamation: Master Thief: Reclaim at least 15,000 enemy ships in a single game.
1. Reclamation: Ooh, Shiny!: Reclaim at least 1,000 enemy ships in a single game.
1. Reclamation: Thief: Reclaim at least 5,000 enemy ships in a single game.
1. Scrap: Didnt Like The Look Of Em!: Scrap at least 1,000 of your ships in a single game.
1. Scrap: I need the scrap!: Scrap at least 100 of your ships in a single game.
1. Scrap: Pile Them On The Heap: Scrap at least 10,000 of your ships in a single game.
1. Scrap: Why Do You Even Build Them?: Scrap at least 20,000 of your ships in a single game.
1. Turn Off The Lights! 300,000 Energy: Accumulate a net energy balance of 300,000.
1. Warmup: 1 Hour Campaign: Reach a game time of one hour in a single game.
1. Who Read These Plans? 2,000,000 Energy: Accumulate a net energy balance of 2,000,000.
1. Win on 10-Planet Map: Win a game on a ten planet map.
1. Win on 100-Planet Map: Win a game on a one hundred planet map.
1. Win on 120-Planet Map: Win a game on a one hundred and twenty planet map.
1. Win on 40-Planet Map: Win a game on a forty planet map.
1. Win on 80-Planet Map: Win a game on an eighty planet map.
2. Broken Sledge: Win against Sledge Hammer on any difficulty.
2. Broken Sledge: Win against Sledge Hammer on difficulty 7 or up.
2. Broken Sledge: Win against Sledge Hammer on difficulty 9 or up.
2. Detrencher: Win against Entrenched Homeworlder on difficulty 7 or up.
2. Detrencher: Win against Entrenched Homeworlder on difficulty 9 or up.
2. Detrencher: Win against Entrenched Homeworlder on any difficulty.
2. Fort Buster: Win against Fortress Baron on difficulty 7 or up.
2. Fort Buster: Win against Fortress Baron on any difficulty.
2. Fort Buster: Win against Fortress Baron on difficulty 9 or up.
2. Tank Buster: Win against The Tank on difficulty 7 or up.
2. Tank Buster: Win against The Tank on difficulty 9 or up.
2. Tank Buster: Win against The Tank on any difficulty.
2. Train Wreck: Win against Train Master on any difficulty.
2. Train Wreck: Win against Train Master on difficulty 7 or up.
2. Train Wreck: Win against Train Master on difficulty 9 or up.
2. Turtle Soup: Win against Turtle on any difficulty.
2. Turtle Soup: Win against Turtle on difficulty 9 or up.
2. Turtle Soup: Win against Turtle on difficulty 7 or up.
2. What A Dud: Win against Mine Enthusiast on difficulty 7 or up.
2. What A Dud: Win against Mine Enthusiast on difficulty 9 or up.
2. What A Dud: Win against Mine Enthusiast on any difficulty.
3. Broken Legs: Win against Assassin on difficulty 7 or up.
3. Broken Legs: Win against Assassin on any difficulty.
3. Broken Legs: Win against Assassin on difficulty 9 or up.
3. Caught In The Act: Win against Backdoor Hacker on difficulty 9 or up.
3. Caught In The Act: Win against Backdoor Hacker on any difficulty.
3. Caught In The Act: Win against Backdoor Hacker on difficulty 7 or up.
3. Counter This: Win against Counter Spy on difficulty 7 or up.
3. Counter This: Win against Counter Spy on any difficulty.
3. Counter This: Win against Counter Spy on difficulty 9 or up.
3. Electric Turtle Soup: Win against Teleporter Turtle on difficulty 7 or up.
3. Electric Turtle Soup: Win against Teleporter Turtle on difficulty 9 or up.
3. Electric Turtle Soup: Win against Teleporter Turtle on any difficulty.
3. I Saw That: Win against Stealth Master on difficulty 7 or up.
3. I Saw That: Win against Stealth Master on difficulty 9 or up.
3. I Saw That: Win against Stealth Master on any difficulty.
3. Not Hungry: Win against Feeding Parasite on any difficulty.
3. Not Hungry: Win against Feeding Parasite on difficulty 9 or up.
3. Not Hungry: Win against Feeding Parasite on difficulty 7 or up.
3. Pick On Someone Else: Win against Bully on any difficulty.
3. Pick On Someone Else: Win against Bully on difficulty 7 or up.
3. Pick On Someone Else: Win against Bully on difficulty 9 or up.
3. Raid Fail: Win against Vicious Raider on any difficulty.
3. Raid Fail: Win against Vicious Raider on difficulty 9 or up.
3. Raid Fail: Win against Vicious Raider on difficulty 7 or up.
3. Truly Mad: Win against Mad Bomber on difficulty 9 or up.
3. Truly Mad: Win against Mad Bomber on difficulty 7 or up.
3. Truly Mad: Win against Mad Bomber on any difficulty.
4. Fancy Hammer: Win against Technologist Sledge on difficulty 9 or up.
4. Fancy Hammer: Win against Technologist Sledge on difficulty 7 or up.
4. Fancy Hammer: Win against Technologist Sledge on any difficulty.
4. Im Badly Burned: Win against Scorched Earth on difficulty 7 or up.
4. Im Badly Burned: Win against Scorched Earth on difficulty 9 or up.
4. Im Badly Burned: Win against Scorched Earth on any difficulty.
4. Ivory Tower: Win against Technologist Turtle on difficulty 7 or up.
4. Ivory Tower: Win against Technologist Turtle on any difficulty.
4. Ivory Tower: Win against Technologist Turtle on difficulty 9 or up.
4. Man Down!: Win against Special Forces Captain on difficulty 9 or up.
4. Man Down!: Win against Special Forces Captain on difficulty 7 or up.
4. Man Down!: Win against Special Forces Captain on any difficulty
4. Peeled And Roasted: Win against The Core on difficulty 7 or up.
4. Peeled And Roasted: Win against The Core on any difficulty.
4. Peeled And Roasted: Win against The Core on difficulty 9 or up.
4. Techno Dancer: Win against Technologist Raider on difficulty 9 or up.
4. Techno Dancer: Win against Technologist Raider on difficulty 7 or up.
4. Techno Dancer: Win against Technologist Raider on any difficulty.
4. Techno House: Win against Technologist Homeworlder on any difficulty.
4. Techno House: Win against Technologist Homeworlder on difficulty 7 or up.
4. Techno House: Win against Technologist Homeworlder on difficulty 9 or up.
4. The Glow Slowly Dies: Win against Attritioner on any difficulty.
4. The Glow Slowly Dies: Win against Attritioner on difficulty 9 or up.
4. The Glow Slowly Dies: Win against Attritioner on difficulty 7 or up.
4. Turn On The Lights: Win against Shadow Master on difficulty 9 or up.
4. Turn On The Lights: Win against Shadow Master on difficulty 7 or up.
4. Turn On The Lights: Win against Shadow Master on any difficulty.
4. Ultimate Leech: Win against Technologist Parasite on difficulty 7 or up.
4. Ultimate Leech: Win against Technologist Parasite on difficulty 9 or up.
4. Ultimate Leech: Win against Technologist Parasite on any difficulty.
5. Control 110: Your team must control one hundred and ten non-home planets in a single game.
5. Control 50: Your team must control fifty non-home planets in a single game.
5. Control 80: Your team must control eighty non-home planets in a single game.
5. Double Godlike: Win against 2 AIs on difficulty level 10 or up, with no positive human or negative AI handicaps.
5. Double Paragon: Win against 2 AIs on difficulty level 10 or up.
5. Extreme Knowledge Saver: Accumulate 50,000 stored knowledge in a single game.
5. Godlike: Win against the AI on difficulty level 10 or up, with no positive human or negative AI handicaps.
5. Maxed Out Resources: Accumulate 600,000 each stored metal and crystal in a single game.
5. Paragon: Win against the AI on difficulty level 10 or up.



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